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While the characters and narrative are surprisingly well developed for a DMC game, the heart of this series lies in the game-play or – more appropriately – the combat.
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I think DmC’s soundtrack falls a bit flat, but the game hits other high notes well enough for this to be overlooked. The sound effects sound fine as well, with every gunshot and swipe of the sword accompanying an appropriate sound. Dante’s voice actor perfectly conveys the snide, vulgar individual he has been designed as in this outing and Vergil sounds sophisticated and thoughtful. The voice acting is solid, even though there are very few characters. In my opinion the series has definitely sounded better in the music department than it does here. None of the songs ever got stuck in my head the way the DMC4 battle theme did and most of the music just sounds irritating and touch-and-go. The music seems somehow appropriate for the game but not generally enjoyable. The Noisia and Combichrist forged soundtrack contains trace amounts of metal and even dubstep. Unfortunately, I’m less than a fan of the game’s soundtrack. I experienced laggy and overall jittery visuals more than once during cinematics. Those issues aside, the game is gorgeous and you’ll spend a good deal of time simply observing some of the exceptional stages and enemies.
#Dmc devil may cry release date ps3
The PS3 version of the game does seem to suffer from a few technical hiccups. The setting is more modern or even futuristic compared to the older games. Several visual flourishes, such as the bright blue light that flashes to indicate a point to which you can angel pull, are pleasing to look at. These faults didn’t keep the game’s overall plot from being entertaining. I can honestly say I’ve never felt that way after playing any series entry before this one. Some of the writing is a bit cheesy and for most of the game the crass, potty-mouth Dante is borderline unlikable. The surprise plot twist towards the end kind of caught me off guard but not entirely because you could see it brewing little by little over the course of the game.Īs the ending credits rolled, I felt truly satisfied with the plot and narrative of the game and I understood each and every event that transpired. The villainous Mundus has enslaved the world through various dastardly methods, neither of which is the main reason Dante could have it in for him. It is definitely the most story driven Devil May Cry title to date. The setting, the characters and enemies are all interconnected. The relationship between Dante and his brother Vergil is elaborated. The new Dante has a serious love interest and a background that is explored in some depth. Story-wise, this is the richest a DMC title has ever been. This is their vision of Devil May Cry and though it bears a few similarities to other series entries, it’s readily apparent that this title sets out to do its own thing. Comparisons to the other games are impossible to avoid, but you quickly realize that Ninja Theory didn’t set out to create Devil May Cry 5. The game has a distinct, individual attitude. The almost Castlevania-esque motif is nowhere to be found. Gothic cathedrals no longer play host to the majority of the heated battles. Dante doesn’t look or behave like the Dante you know and perhaps love. If you’ve played past series installments, the first thing you’ll notice upon booting up Devil May Cry is the visual stylistic change. So, has Ninja Theory and Capcom’s reckless abandon of the tried and true Dante paid off or have the naysayers been right all along? Now the game is finally out and is being promoted as one of the first major releases of the year. It seemed that the more Capcom revealed about the game, the more rabid the devout series fan-boys were becoming. Sporting a new developer, a new setting, and an unrecognizable new Dante, the game had already disappointed several series fans, despite being years from release. Since it was first unveiled at the 2010 Tokyo Game Show, Capcom and Ninja Theory’s new take on the beloved Devil May Cry franchise has been practically drowning in controversy.